Font awesome comes with a lot of nice svgs.
I would like to be able to create an icon button which is basically a disc that has a color and a white icon.
I’ve been able to load the svg as a texture and using hasAlpha to get black icons showing in my scene.
But I’m struggling with what the best way would be to create a material that is a solid color and has the icon in white on top without having to change the font awesome icons?
Creating glyphs for MeshWriter includes taking the output of a font file into something svg-like and then putting it into the “MeshWriter” format. (The process could use some automation but I am investing elsewhere.) Once I figured that out, I realized that any SVG shape could be replicated. Hence the anchor.