Using ImportMeshAsync() with signed URL to import mesh?

I am curios about the use case of BABYLON.SceneLoader.ImportMeshAsync() because it says it requires storage location and file name as parameters , my question is suppose if I want to load a glb model mesh using signed url , then the single url include filename, storage location as well as tokens , so how how I am suppose to work with ImportMeshAsync() which needs separate parameters for location and file name ?

Hi!

    BABYLON.SceneLoader.ImportMeshAsync("", "scenes/", "Rabbit.babylon?whatever")

:vulcan_salute:

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ohh, thanx, that was what i was looking for , it seems i have to leave filename empty if I am using url with embeded filename

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