I am curios about the use case of BABYLON.SceneLoader.ImportMeshAsync() because it says it requires storage location and file name as parameters , my question is suppose if I want to load a glb model mesh using signed url , then the single url include filename, storage location as well as tokens , so how how I am suppose to work with ImportMeshAsync() which needs separate parameters for location and file name ?
ohh, thanx, that was what i was looking for , it seems i have to leave filename empty if I am using url with embeded filename
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