I am creating a skybox and I save as glb.
The skybox is saved to the glb as a Node.
The next time I open the GLB the Skybox is there as if it was part of the model.
But in the Babylon Sandbox there is a ‘hdrSkyBox’ that does not get saved in the glb.
When I save a glb in the Babylon Sandbox there is no node ‘hdrSkyBox’ in the model after that.
I create the SkyBox in the following way:
scene.createDefaultSkybox( new BABYLON.CubeTexture(cubeTextureUrl, scene), pbr, scale, blur, setGlobalEnvTextur );
I am attaching the gltf which I open and then create a skybox. And the glb with the saved skybox.
Am I doing something wrong or is this a bug?
Files To Test It With.zip (46.3 KB)
Here is examples:
First I open the gltf in Babylon Sandbox and then I save it as GLB
Then I open the GLB In Babylon Sandbox again.
Then this is the result of when I open the glb,create a skybox and saved the as glb.