UV position problem of Dynamic Texture

Yall know you can flip the texture right away with what I mentioned above right? No need to mess with the UV prolly.

Also possible.


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It works with this. Thanks @Pryme8 and @labris

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Actually the more simple solution of the case belongs to @Pryme8, but mine (with vScale) will work with all textures, not only dynamic ones.
I am glad that we solved this puzzle :slight_smile: