as you can see in this PG https://playground.babylonjs.com/#B1Y8L0#1 i apply the same uv mapping texture both to the ground and the box. I want to keep the aspect ratio of the texture so i use uScale and vScale parameter (lines 53-54).
As you can see on the ground mesh it works fine, but not on the box mesh.
Ground and box have the same dimensions.
How can i preserve the correct aspect ratio even on the box?
Thank you in advance.