https://playground.babylonjs.com/#0H7PV7#4 - line 27
First box from top is one basic box, without any changes, in the midle is the 2nd above solution which looks like it is not working. And the 3rd is corect displayed, using first above method.
Thanks
not sure to get what you want to achieve with the faceUV parameter in this case …
This parameter allows you to set a different part from the same texture/image to each box face. It doesn’t scale the texture.
I understood what faceUV doing, but I think, as you can see in the above example, it can be used to ‘simulate’ this texture scaling.
Like this I avoid to clone the material if the box has a different size. Much better than the previous option, where I had to do this.