I’m creating a box with texture on it. As expected, based on box dimensions the texture is stretching. Here come 2 solutions
- Update uScale or vScale on texture, which work good.
- Create the box directly with desired UVs. …With this method I have some issues on understanding it. - Apply Material to Individual Faces - Babylon.js Documentation
https://playground.babylonjs.com/#0H7PV7#4 - line 27
First box from top is one basic box, without any changes, in the midle is the 2nd above solution which looks like it is not working. And the 3rd is corect displayed, using first above method.