Vertex mesh changing color according to camera movement

I am using VertexData to create a triangle mesh from 3 points from the scene. I noticed that this mesh is changing its colors cuz of camera movement.
I believe that is a problem with the light settings? I’m using only one source of lighting in the scene, HemisphericLIght. Thanks for any suggestions.

I guess it is more related to transparency sort :slight_smile:

You ll find trick with alphaIndex and such in there with a great explanation of the issue.


Just so we’re on the same page… I changed alpha index of the mesh and it works perfectly :smiley:

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