I can’t find the magic setting to fix this transparency issue with some textures in my project.
All source files located at: http://hh.destef.com/demo/
felwithea.zip is the “zone” (obj, mtl, and all the textures if you want to try to load this file up yourself – keep in mind you have to .flipFaces() on every mesh for it to display correctly (don’t ask me why, i don’t know – this is just stuff i ripped from the EverQuest client).
The scratchy red texture you see through the weirdness is the background-image on my < html > – its just a red-leather texture.
Thanks for the help.