felwithea.zip is the “zone” (obj, mtl, and all the textures if you want to try to load this file up yourself – keep in mind you have to .flipFaces() on every mesh for it to display correctly (don’t ask me why, i don’t know – this is just stuff i ripped from the EverQuest client).
The scratchy red texture you see through the weirdness is the background-image on my < html > – its just a red-leather texture.
Not sure how I can build this in a playground. I can’t upload files and loading content over the web doesnt work (cross-domain policy).
I did make a little progress on it but still dealing with issues on these tree graphics. I’m planning to make a brief video and I’ll link it here soon.
Well I downloaded your zip file and imported the .obj file into blender. It seems to be a bit of a mess as far as the normals go for various meshes. So I isolated the trees and just worked with them
I made sure the normals were OK, added a flat terrain (500 units from back to front and side to side) And exported the result to a .babylon file. Here is the result with the “maxZ” value set to 2000 units