Hello guys, I am not sure whether this is bug or not, but it definitely feels like an undesired behavior.
In following PG you can see that trail mesh starts at 0:0:0 which it should not because source mesh is at different location. After “one length of trail” it becomes ok, but first several frames look quite buggy at the first look.
What do you think about it ? Maybe I am missing something but it is workong well later on.