When users use my application on Android, the user is stuck loading forever. There are no issues on desktop or iOS. After debugging I found that there were C errors in the console from Wasm.
It appears that WebGl has run out of memory on Android devices. A mesh fails to load, and then I receive multiple errors for malloc in the application. I would love to know if anyone else has came across errors like this, especially when loading a model with more than one UV space.
Details about this error are included below. Any suggestions are welcome