[.WebGL-0000017078801B00]RENDER WARNING: there is no texture bound to the unit 3
/#E6OZX#7:1 [.WebGL-0000017078801B00]RENDER WARNING: texture bound to texture unit 4 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
/#E6OZX#7:1 [.WebGL-0000017078801B00]RENDER WARNING: texture bound to texture unit 6 is not renderable. It maybe non-power-of-2 and have incompatible texture filtering.
This problem also existed with CustomMaterial which was extended from StandardMaterial.
Maybe this problem also exists in StandardMaterial. But I do not know, it’s a hypothesis.
Had a look to the CustomMaterial class and it looks that it is the same issue, the “isReady” function must be overriden to determine if the material is ready (including textures) or not