I’m hitting an error, only in WebGPU, when enabling the GeometryBuffer for a particular skinned model with animation.
The model is the Fox model from the glTF sample assets but I’m not sure how to reference it from my playground test:
The error I hit is this:
BJS - [16:26:10]: WebGPU uncaptured error (1): [object GPUValidationError] - Vertex range (first: 0, count: 1728) requires a larger buffer (6912) than the bound buffer size (4) of the vertex buffer at slot 1 with stride 4.
- While encoding [RenderPassEncoder "gBuffer - RenderPass"].Draw(1728, 1, 0, 0).
- While finishing [CommandEncoder "render"].
Debug group stack:
> "render to face #0 layer #0"
> "render target pass (gBuffer)"