oops, yes, I hadn’t noticed.
What is strange, on my project I do exactly the same thing with the class and I get nothing on the screen using WebGPU.
If I use WebGL, with the same code, it works. I can not understand.
oops, yes, I hadn’t noticed.
What is strange, on my project I do exactly the same thing with the class and I get nothing on the screen using WebGPU.
If I use WebGL, with the same code, it works. I can not understand.
If I want to use my engine instead of the playground one, I receive the same errors.
Your PG works, except for this error:
But this one is not a problem, it’s only the Monaco editor saying that a scene should be returned by the createScene
function. You can ignore it.
But you don’t have an error in the console with my last PG? Because I have a lot of them.
The PG works yes, but in the console it returns a lot of errors on my side
I understood what is wrong. It’s not the code that’s wrong, but the model which is an old export of a previous version. I tried with the skull from Babylon and it worked…
This means that something is missing in the model. But what could be missing ?
Would it be possible that you could test occlusions with WebGPU using this model :
[edit] missing texture added :
Wagen.zip (1,0 Mo)
I think there is a hardware problem, but I’m not sure.
The model works well with WebGL
I can reproduce with this model, thanks!
I need to find why we get these errors, now…
Thanks.
I updated the model because it was missing textures that I added to make it complete.
This PR will (hopefully!) fix the problem:
How can I test this correction before the next update next Thursday ?
Thanks
I don’t know if it’s possible to generate a npm package before next week.
Let’s cc @RaananW about this.
I can publish a patch, if it is needed.
I was able to test with version 6.20.1 and it works perfectly now.
Thanks @RaananW for the patch and thanks @Evgeni_Popov for the fixes