So far, I’ve been really happy with WebGL 2 support and performance on mobile for my applications (industrial configurators).
With the recent release of Babylon Lite, what has your experience been with WebGPU on mobile?
Do you think it’s ready for production use?
If not, what would your strategy be? BabylonJS Lite for desktop and standard BabylonJS for mobile? Is there a recommended way to maintain a common codebase? I also noticed that a “Lite GL” backend for Babylon Lite is currently in development.
On my side, performance on recent iOS devices has been quite good. However, Android remains very heterogeneous. For example, on my older Pixel 5, which supports WebGPU, I actually get significantly better performance with WebGL 2 than with WebGPU.