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[lite] Is there a way to tell which commits are in a particular @babylon/lite package version?
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3
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72
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September 14, 2026
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[Lite] Naming: scaleVec3 vs. mat4Scale?
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2
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70
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September 9, 2026
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Babylon Lite GUI work
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5
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234
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September 8, 2026
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# [LITE] Custom setParent Hierarchy and Pivot Inversion Quirks in WebGPU Backend
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1
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104
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September 3, 2026
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[LITE] const enums and verbatimeModuleSyntax
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1
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89
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September 2, 2026
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[Lite] Thin instance & physics bodies?
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5
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185
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August 31, 2026
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[Lite] Clones and targeted animation
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2
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88
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August 29, 2026
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[Lite] Picking inside an event handler
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2
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71
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August 24, 2026
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Webgpu adapter not available at KW?
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6
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139
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August 23, 2026
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[LITE] No supported path for GPU-generated geometry, proposal + prototype
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6
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164
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August 20, 2026
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[LITE]: About Snapshot Rendering support
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3
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91
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August 20, 2026
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VertexAlpha being ignored by Standard Materials in Lite
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5
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93
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August 19, 2026
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Chars3D a fast 3D font engine playground for Babylon Lite
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1
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140
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August 11, 2026
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Gltf thin instances require explicit negative x scaling
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2
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81
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August 4, 2026
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Lite: eulerToQuat promoted to barrel?
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5
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148
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August 3, 2026
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ObservableVec3 in lite
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7
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166
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July 29, 2026
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[Lite] createArcRotateCamera, getPosition() is missing
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6
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155
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July 28, 2026
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addToScene/removeFromScene and what seems to be a bit of inconsistency
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9
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189
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July 27, 2026
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Lite: Confusion about createNodeTransform and negative scaling
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2
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82
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July 27, 2026
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Transitioning Scenes in Lite
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7
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194
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July 22, 2026
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[LITE] loadGltf - why meshes always duplicated
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8
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174
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July 22, 2026
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Lite running natively on your mobile, today!
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3
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231
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July 22, 2026
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Click on mesh with babylon/lite?
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7
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142
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July 22, 2026
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Babylon Lite use mesh vertex colors
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8
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194
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July 21, 2026
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WebXR support for Babylon Lite
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1
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82
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July 10, 2026
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[LITE] Add a public API for resizing `PhysicsCharacterController` capsules
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1
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95
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July 8, 2026
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