@RaananW, could be in the position of the bone within the finger mesh, but that should only account for some small overlap. This looks like we are either off on the pose of the thumb or we are off on the position of the wrist and the thumb and forefinger joints are compensating, but poorly. Looking at the angle of the thumb as to moves toward the wrist, it suggests the wrist bone is not aligned with the user’s wrist tracking point. The other hand looks misaligned in pose as well. Could this be bad tracking or are we somehow off in our skeleton origin?
we are running the same tracking as the other frameworks, so i will not expect that to be the issue. everything is possible though. we are converting RHS data to LHS which can always cause some issues. think it might be related?
I mean it’s always a possibility when we are converting data, right? I guess what I am seeing in the two that show the video frame and the mesh is that the mesh orientation from the wrist is more aligned with the video frame in the Meta experience than in ours. The wrist bone in ours is positioned in a very different position from the video frame. That said, we are looking at one frame and don’t know if this is a tracking problem on a single frame or an offset. I will have to dig out my headset and give this PG a try.