Hi folks,
When viewing the Babylon.js hand tracking demo in the latest Oculus Browser (20.1.0), the hands are displayed inverted. Is this a known issue?
Babylon.js Playground (babylonjs.com)
This demo worked fine when I tried it late last year. I am not sure if this is due to an update to the Oculus Browser, but the following demo using Three.js works correctly with the latest Oculus Browser.
WebXR Hand Tracking Sync Demo (handtracking-sync.azurewebsites.net)
Thanks!