'WebXR not available' on Quest in Firefox Reality

WebXRExperienceHelper.CreateAsync is failing with this message in Firefox Reality (with all default settings). I am running on 4.1.0-beta.23 and the same code works in the Oculus Browser.

That is because (as far as I know) firefox doesnt support webxr yet.

Wow yeah… I just wouldn’t have even guessed that given how big into WebXR they have been. The WebXR Polyfill was easy enough to drop in and now all is well. Thanks @RaananW!

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Yeah, I am with you on this one. I do hope they will support it soon.