Hi!
I got the answers in my previous question, but I’m still not quite sure how to get the assets of my oculus controllers.
RaananW Quote:
About the controllers - they are coming from a repository located online, which you can host yourself offline. If no controller is available, the genetic controller is initialized. And this is what you see.
Docs Quote:
Babylon.js natively supports this repository and currently uses it as the default model delivery method for XR controllers.
There is little to no action required on your end - this is automated when not changing the configuration.
As I understand it, babylon uses this repo to get controllers GitHub - immersive-web/webxr-input-profiles: WebXR Gamepad assets, source library, and schema.
I don’t really understand how I can host this repo locally. I did npm install
for the three registry/ assets/motion-controllers
packages and updated babylon to version ^ 5.0.0-alpha.48.
My package.json looks like this. What to do next with these modules, I still do not understand
"@babylonjs/core": "^5.0.0-alpha.48",
"@webxr-input-profiles/assets": "^1.0.9",
"@webxr-input-profiles/motion-controllers": "^1.0.0",
"@webxr-input-profiles/registry": "^1.0.1"