IBL Shadows Pipeline and instancing

Version: 8.0.1
Engine: WebGL2

Playground:
Clones:

Instances:

Thin instances:

Expected:
All these 3 playground shows the same result

Actual:
Clones:

Instances:

Thin instances:

Other note:
Not sure if this should be in Bugs, so feel free to move it.

cc @sebavan

Seems to be a mission for @MiiBond the brillant mind behind ibl shadows.

This PR will fix the problem:

1 Like

Version: 8.0.2
Mesh with instances or thin instances rendered heavy noise even camera stays still, is this something expected?
image

No, it’s not expected, we are currently working on it :slight_smile: .

cc @MiiBond.