I am not sure if I am doing something wrong or if I spotted a bug but I have a file
tileset-level0.babylon on my hard drive. When I drag and drop it in the babylonjs sandbox with the texture/ibr assets I can see what I expect. However when I load it in my game with
BABYLON.SceneLoader.LoadAssetContainerAsync(), I get something else, which seems to be a previous version of my tileset.
As I have a file
tileset-level1.babylon in the same folder, that happens to be similar to the previous version of my tileset, I thought I confused the path and was loading the wrong file. However, if I renamed
tileset-level0.babylon to something different, the game does crash returning: file not found. That means that the game was opening the right file, but for some reason it shows a previous version of it… I just don’t understand.
I thought maybe it was a cached version of the tileset somewhere in the browser, so I opened in another browser, same issue… Then I also changed the parameters
false in the manifest file. Still same issue…
Here is a copy of the babylonjs file: