Hey,
I want to create almost primitive like vehicles inspired by GeneRally (I don’t want to do 1:1 copy, I want to do something similar, be able to experiment a little bit)
My question is what is the best approach to create such shapes?
Eg. the first two ones I can imagine as two cylinders (cones) stuck together.
But maybe there is some tool or just better idea
I don’t think there’s a rule or best practice for this. I would start with primitives. Merging and substract meshes. Then, where there’s a mesh you cannot work with primitives or polyhedra, draw the mesh.
I believe it’s mostly a choice of design. If you want to keep with some sort of consistency in your design, you should try to select a base of shapes and stick to it. Else, it will look like its lacking design/consistency.
Did you check out ‘art of rally’ new release? It’s less minimalistic but I personally love this design. Sort of a fairly realistic minimal design. There’s a great work of consistency/art direction done on this title.