Im posting again due to some error in my previous post. I tried to play around with planes created by lines. We can see the plane moving when we pick a sphere and drag but the actual plane doesn’t move at all. When I pick the mesh, its picked only in the original position. I have 3 playgrounds im playing with.
What is the best approach and how can I update the plane after changing position of a vertex without creating another plane that overlaps the first plane?