What is the co-ordinate system of BabylonJS. Where is the origin?

I am trying to import multiple meshes at fixed position and of fixed size in my scene. However, i do not understand where exactly is the (0,0,0) of the scene and where my meshes are loading. Also, is there a way to resize objects without scaling.

here is my playground - glTF Loader Demo | Babylon.js Playground (babylonjs-playground.com)

and I want the meshes to be somewhat similar to below image - The red rectangles are the three 2D meshes.

You can use the AxesViewer to help you locate positions in your scene: AxesViewer | Babylon.js Documentation (babylonjs.com)

1 Like