I saw an issue and an example in the AssemblyScript repo.
The example combines BABYLON.SolidParticleSystem with WASM / AssemblyScript, aims to accelerate
So what’s going on now? Is it pending to observe more time 'cause still have bugs or it’s ready to shift to the main branch after 4.0?
Because my project heavily depends on SPS to reduce draw calls and memory usage, so could I use the code in the example include the wasm file in production environment?