Hi @dodiya Welcome to the community.
It would make debugging way easier if you could provide a PG.
in the mean time, check that meshes[0];is actually a mesh and not a transform node
also, if ground is at y = 0 and the sphere of diameter 1, at y = 0.2, then sphere collides with the road.
can you pls check code without that images if you find any mistake than pls check why sphere not move on groundmesh ? because i dont know how i upload that glb and images in playground
I assume this has already been done with this feedback
Read that a sphere of a diameter of 1 which center point accounted for position is half (= 0.5) when positioned at just 0.2 above colliding object (in this case the ground) IS already colliding at scene init. There might be other parts to it but this alone will create an issue. Position your sphere at say 2 and let it fall to the ground. Then see what happens next.
This will move the sphere a bit far away.
Did you start with a sample like https://playground.babylonjs.com/#Z8HTUN#1 and then add/change it to make it suit your needs? Start small and do multiple iterations.
For the last time, we need a working Playground to be able to help you. Please remember that everyone’s time is valuable, so if you can’t dedicate your time to properly fix up your own code, why would the community have to fix it for you?