I am trying to highlight some mesh with highlightLayer. And there are some other meshes, their wireframe is true. When i run the code, i got many warnings:
“[.WebGL-0x7fe6a9877800]GL ERROR :GL_INVALID_OPERATION : glDrawElements: range out of bounds for buffer”
This is the demo code: Babylon.js Playground
I only added the sphere into highlightLayer。
How should this error be resolved? I am a little confused that the highlightLayer will effect all meshes?