I have this warning that came up recently in my project. I have found the generic (GL) explanation for this type of error but couldn’t relate it to what I have in my scene. Any smart ideas before I deconstruct the entire crap to try’n find the source? Thanks in advance for you input.
This is the link to my demo:
media-geneva.ch/demos/bjs/chair/project-chair-alpha.html
Thank you. Would have done that but just found the error. A simple left over from testing.
I had something like this:
var sphereMaterial = new BABYLON.StandardMaterial();
sphereMaterial.wireframe = true;
sphereMaterial.alpha = 0;
var positions = [
new BABYLON.Vector3(-2.185, 0.1, -1.46),
new BABYLON.Vector3(2.2, 0.1, -1.46),
new BABYLON.Vector3(-2.2, 0.1, 2.76),
new BABYLON.Vector3(2.2, 0.1, 2.76),
];
var spheres = positions.map((position, index) => {
var sphere = BABYLON.Mesh.CreateSphere('sphere' + index, 1, 0.3, scene);
sphere.material = sphereMaterial;
sphere.position = position;
return sphere;
});
Further down in the script, I have a function for my camera to target one of those spheres.
So, it was this simple (inappropriate) instruction that was causing the issue:
sphereMaterial.wireframe = true;
Sometimes, when getting those type of errors, one would look for something more complex, yes?
Well, the human brain is complex (and unreliable in my case, obviously;)
Thanks for taking the time to have a look and have a great day,