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When I delete "mat.maxSimultaneousLights = 20 " windows system is normal .
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When I delete "mat.maxSimultaneousLights = 20 " windows system is normal .
Here’s an explanation on why there is a limit on the number of lights you can use for a mesh at once:
when I set ‘mtl.maxSimultaneousLights = 300’, Still report the previous error ,
Do you need to set the parameters larger,eg:mtl.maxSimultaneousLights = 600
Depending on your GPU, the number of lights that can be active at once will change: decrement the value of the loop bound until it works: on my GPU it is 9.
Ok,I get it,thank you.