Scene.clearColor = new Color4(1, 1, 0, 0);

Scene.clearColor = new Color4(1, 1, 0, 0);

I didn’t express myself clearly. For example, when a red element overlaps with the background, it blends into yellow.
Granted it does seem like odd behaviour, but if the clear color is 100% transparent anyway, why not just scene.clearColor = new BABYLON.Color4(0, 0, 0, 0) which doesn’t exhibit the same problem as scene.clearColor = new BABYLON.Color4(1, 1, 0, 0)?
Still, it’d be worth investigating the reason for this … I’m at a loss ![]()
Ah, here’s the answer I think:
This seems to be an issue only on Windows.
I’m on MAC, Chrome and it works without any tweaks. This is why I couldn’t see what @ZoeLeee was talking about.