When using this.scene.freezeActiveMeshes() what would I need to unfreeze to get a ground reflection working agian?


Just like the question says, I tried unfreezing the ground, but that did not seem to work.

I bet it wont work, I need all my matrices to be calculated in order to keep the reflection in the right place I guess?

after some research it looks like this parameter set to true causes the reflection to go off

scene._activeMeshesFrozen = true
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@Pryme8 you can try this:


(your playground updated)

A brief explanation why this helps can be found here in this topic.