Hello guys, may I have one simple question ? I am using “FreezeActiveMeshes” function to increase performance of my applications. But this feature blocks animations - which is ok. I suppose that it shall be solved by mesh.alwaysSelectAsActiveMesh = true but somehow it does not work. Even when I mark my animated mesh as alwaysActive, it still does not animate What am I missing ? Is there another way to “exclude mesh from freezing” ?
I would realy like to have possibility to freeze only meshes I want to freeze and not whole scene actually. But freezeActiveMeshes apparently afffects whole scene.
Note: you have to scroll to the bottom of code (most of code is embedded model data). If you remove that scene.freezeActiveMeshes(); then model will animate correctly (ugly animation but that is my problem).
Thanx for some insight guys !