Why async _readTexturePixels uses synchronous version of readTexturePixels?

Thank you Roland!

@sebavan @Deltakosh @Cedric, can I make such a proposal? For all 3D-related FPS important tasks - use an async version. For all data-related/computeshader synced by default. Plus as Roland proposes - allow users to manually change them if needed.

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Iā€™m totally fine with that!

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