Why do I need to click 'render as main texture' for the material to take effect?


It seems to be related to freezeActiveMeshes, but some materials do not have this issue.

PG please.

OR:

@zhang, can you provide a repro ???

It shouldn’t work, this problem requires using freezeActiveMeshes in a large number of gltf instances to occur, and I find it difficult to create such an environment in the playground. However, I have now cancelled the use of freezeActiveMeshes. I suspect it may be a problem with the execution order of some code.