It was fixing a bug where we were using speed * epsilon for radialinertia limit but not for alpha/beta inertia limit. So this will in fact change the threshold at which inertia kicks in. In your case, rather than using radius*.2 you can lower speed so that it is a smaller factor of radius (try dividing by 1000 and adjusting from there) so that inertia clamping kicks in later
hey @xiehangyun we decided to revert the change which changed how inertial limit was determined and use the old behavior of simply using rotationEpsilon for the alpha/beta limit. that way we dont introduce any camera behavior changes behind the scenes – and we will address the confusion around parameter names / values in future using new parameters entirely.
which means no changes are needed for sandbox, and in your case u can remove the change to speed once the below PR gets released. thank you for reporting!