Wrong Z in bouding box of gaussian splat

Hello,
I am getting wrong Z value in the bounding box of Gaussian splatting mesh. In the playground below, I print the bounding box corners to the console to demo the problem

Let me know if there is a work-around
Thank you
David

This is weird indeed. Iā€™m taking a look.

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@Cedric As always, huge thank you for your quick response!
Can you tell me what I should do to get your fix? When I run the playground, I am getting the old behaviour

I just merged the PR now, since the team has gone (or is about to go) on holiday. You can use the PR snapshot playground to test with the fix until our prod playground updates.

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@alexchuber Thank you!

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