I came across a small problem with coming close to the object/mesh. Basically user (camera) cannot go to the object very close because it’s just disappearing.
This is “pre camera movement” image:
And this is after zooming in. I just wanted e.q. see details of screws in that model but it will disappear after coming too close.
Is it something that I can turn off from the scene?
I believe what’s going on is I can see the area from the “near plane” to the “far plane” but I can’t see “camera position” to “near plane” (that’s how I explain it to myself)
Is it called clipping distance?