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Feature request: Clustered lights
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4
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410
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September 14, 2025
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GreasedLineMesh: preallocate buffers
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3
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124
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September 8, 2025
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CameraGizmo: reuse materials
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9
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174
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September 5, 2025
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Optimize performance of ShadowGenerator.Parse
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8
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134
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August 25, 2025
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Playground: allow zip download in self-hosted server with non-root path
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4
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159
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July 17, 2025
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Optimize performance of AssetContainer.addToScene
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2
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142
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July 4, 2025
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Optimize performance of AnimationGroup.Parse
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6
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152
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July 3, 2025
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Option to inject Manifold for CSG to use
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2
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141
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June 18, 2025
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`focalLengh` option on camera alternative to `fov`
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2
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105
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June 18, 2025
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[implemented] Suggestion: moveWithCollisions() - option for no sliding
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10
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263
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May 16, 2025
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GPU picking for invis meshes
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2
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106
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April 28, 2025
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Support Screen Space Subsurface Scattering
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3
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242
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April 11, 2025
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Customizable Utility Layer for Physics Viewer
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3
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127
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April 4, 2025
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standardMaterial: is _worldViewProjectionMatrix still in use
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4
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90
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January 16, 2025
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Scene to USDZ converter
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65
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8155
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January 10, 2025
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SubMesh: pre-allocate buffers for _getLinesIndexBuffer
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4
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98
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January 2, 2025
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glTF Material/Camera/Lights Animations
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11
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397
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December 10, 2024
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doNotSerialize for material plugins
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5
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117
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December 10, 2024
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IES light profile support
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9
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1243
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December 5, 2024
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Enable forum WebM video upload
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5
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138
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November 29, 2024
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Batched or Instanced BoundingBoxRenderer
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13
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217
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November 29, 2024
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CSG2 should return CSG2 type instead of any
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3
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129
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November 22, 2024
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Add "display name" for textures
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7
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179
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November 15, 2024
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Display tags in the inspector
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4
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383
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November 14, 2024
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[EDIT : RELEASED !] What about a code generator for the Playground?
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72
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1533
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October 28, 2024
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Adding ShaderMaterial.onBeforeBindObservable?
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5
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140
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October 28, 2024
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Update to glTF-Validator 2.0.0-dev.3.9
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3
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111
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October 23, 2024
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Add an observable: "onErrorObservable" for textures
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6
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129
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October 21, 2024
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GLTFLoader: option to keep or prefer original texture or image name as name of loaded texture
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29
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924
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October 17, 2024
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Add new badge 'Accidentally deleted' to the Forum
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20
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240
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October 15, 2024
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