I’ve been building this as one of my assignments for my Computational Geometry class, and I figured it wouldn’t hurt sharing it here!
As the title states, it’s an implementation of the 3D Quickhull algorithm, both on some random point clouds constructed with the PointsCloudSystem, and with a predetermined “model” made out of convex shapes (which was a requirement from the class). In both cases, you just need to press the “Run Quickhull algorithm” button to build the convex hull from the set of points, and the “Show quickhull execution” one to see a simple animation of the hull forming! (which was my favourite part to do). The code is available here: GitHub - carolhmj/quickhull-3d: Implementation and visualization of the Quickhull 3D algorithm for the Computational Geometry discipline for any reference.
Thanks for reading!