3D text does not seem to work properly with BoundingBoxGizmo

3D text does not seem to work properly with BoundingBoxGizmo.I’m not sure it’s a Bug.
And it seems that the origin is below the text, not in the center of the text.


PG:https://playground.babylonjs.com/#4TBMBR#128

Thanks for pointing this out.

Looks like the docs should be updated to say the y coord is at the bottom of the text since only the x and y coords are centered.

@Cedric about the handles not showing up on the text for the bounding box gizmo. I’m not sure if it’s a bug or just a limitation.

I’m taking a look.

Anchors have a fixed size by default and with the difference in scaling (text is big in world size) it’s rendered too small to be visible. You can change the setting:

gizmoManager.gizmos.boundingBoxGizmo.rotationSphereSize = 10;

But mesh bounding box is also used and scaling difference between them might lead to glitches.

Best solution is to set its size as a screen size like this:

gizmoManager.gizmos.boundingBoxGizmo.fixedDragMeshScreenSize = true;
2 Likes

Thank you so much!