Hi,
I want to control roughnessfactor and metallicfactor in the exported gltf directly from 3ds Max. I am looking at custom attributes connected to a Physical Material in 3Ds Max but can´t really take control over the parameters as both metallicfactor and roughnessfactor are always exported as 1. Any ideas about how to do that?
Thanks!
pinging @Guillaume_Pelletier
There is a known bug with the Rollover control on Max… i will have a look if this is something we could bypass
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had a look and the value are well exported using Max2020.
exported as
"materials": [{ "pbrMetallicRoughness": { "baseColorTexture": { "index": 0, "extensions": { "KHR_texture_transform": { "offset": [0.0, 0.0], "scale": [1.0, 1.0], "texCoord": 0 } } }, "metallicFactor": 0.3, "roughnessFactor": 0.5 }, "alphaMode": "BLEND", "name": "Building" }],
You might take attention of that 3DSMAx override these “basic” values when a map is set.