Thanks for your help on this.
A get node by tag would be great. In the meantime, is there a way to go through all the scene transformnode like I do with meshes. like in for (i=0;i<transformNodes.length;i++){
Thanks!
Chris
Thanks for your help on this.
A get node by tag would be great. In the meantime, is there a way to go through all the scene transformnode like I do with meshes. like in for (i=0;i<transformNodes.length;i++){
Thanks!
Chris
Sure, get the list of transformNodes from the scene (i.e. scene.transformNodes
). https://doc.babylonjs.com/api/classes/babylon.scene#transformnodes
Great thanks!