3dsmax export to .gltf with tags

Thanks for your help on this.
A get node by tag would be great. In the meantime, is there a way to go through all the scene transformnode like I do with meshes. like in for (i=0;i<transformNodes.length;i++){

Thanks!

Chris

Sure, get the list of transformNodes from the scene (i.e. scene.transformNodes). https://doc.babylonjs.com/api/classes/babylon.scene#transformnodes

Great thanks!

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