4.0 Release Video - Community Contributions

Hey @Wingnut,

Thanks for the warm welcome!

These are GREAT questions! Starting this week I joined the Babylon dev team full time at Microsoft. I work alongside @Deltakosh, @trevordev, @bghgary, @sbtron, @syntheticmagus, @sebavan, and @PatrickRyan.

Microsoft is super supportive of the product…so supportive of it in fact…that they fund an entire team to dedicate their time to it fully.

However, Babylon is and will always be free and Open Source!

And so…this video will not be used in any commercial way whatsoever. This video will simply be a visual tool for us to show off the latest additions to the technology and the fantastic contributions and creations from the community. That’s it. By the community, for the community!

The audience is anyone who’s interested in Babylon. Anyone at all.

I hope that adds some clarity.

We’ve done videos like this in the past as well. Here’s the last one that was made for the 3.3 release in Oct.

Babylon.js v3.3 is out!

Thanks a million for the great questions!

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Very exciting, welcome!

As part of the outreach, will there be any meetups in the Seattle area?

@jhadenfeldt that’s a super fun idea!

I’ll throw out a poll to see who might be interested in a meetup. If we can get a decent turnout then we should totally do one!

Love that idea!

Added a poll: 4.0 Release Meetup Poll

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That’s a great news for BJS :slight_smile:

Here some demos you may be interested, but it’s a little cheating as they are not necessary on BJS 4.0 beta :face_with_monocle: :

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Sweet! Thanks for sharing these @Vinc3r. I’ve added them to the list!

Welcome @PirateJC. Glad there is there is an Evangelist on the team!
Looking forward to connecting with you!

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@drburton Thanks so much for the warm welcome! Excited to be here and connect with you as well!

Hi Jason, nice to meet you. May I know if there is any initiative now or in future to push forward grants/schemes that will use babylonjs for, say, game dev or VR/AR devs worldwide. I guess this question is targeted at the entire MS team in general. I’m asking, cos, locally we do have govt schemes for game dev but they usually come with lotsa strings attached. We also have the Unreal Engine dev game scheme for local indies and startups but I have no affinity towards unreal/unity/paid 3d game engines. Would be nice if babylonjs had some kind of roadmap that MS could push to users for fast adoption.

Hey @phaselock,

Can you help clarify your question a little bit for me? Are you asking if Microsoft has any plans to offer financial grants to people interested in using Babylon for specific projects?

Thanks!

Yes, that’s it.

Or some sort of MS roadmap that is targeted towards enabling adoption of babylonjs for projects. As an outsider, I have no idea of where babylonjs is ‘going’. When I first got to know about babylon, I thought it would be really cool to make stuff combined with the hololens for web content. But I have no sense/feel of whether that is just my pipe dream or indeed a plausible future to look forward to.

Hey @phaselock great questions with a couple different answers.

  1. There are no financial grants to develop for Babylon that I’m aware of.

  2. Because Babylon is open-source, the community drives our future plans. The github issues page is the best place to see the collective community “Wish List” of features.

If you’ve got ideas for things you’d like to see added/supported, please consider adding new issues to that page!

I hope this answers your questions!

Thanks a million!

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Hey, so how do we contribute to the video :smiley: ?

I just posted in Demos and Projects: Copter Cove - Instant Game

Hey @Rah,

Thanks for submitting this! I’ve added this to the list! Thanks a million!

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Do I need to make a video of it?
Or do you guys do that?

We’ll take care of the video. All we need is submissions and links! So we’re all set!

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Working on an XR user interface limited to only Magic Leap right now, as it is the only XR device with hand tracking, though exokit. I do not have the device, and even it I did would only be able to provide video.

Are videos instead of live scenes acceptable? Was going to do a demo video on Chrome for my own purposes, where the person is replaced by a mesh. If interested, provide resolution, aspect ratio, FPS, codec you would want.

Hey @JCPalmer,

Yeah that totally works! Not a problem at all!

As an FYI, the final video that we’ll produce is going to be at a resolution of 1920x1080, so please make sure that your video is decently high resolution.

Thanks for the great question!

Can definitely do that res. For my own publishing I will use VP9 if I go the YouTube route, & H264 if I post direct to Twitter. I have not made that decision yet. Can also provide the raw VP8, but it will be HUGE & the audio track will be missing. VP9 & H264 versions have already been optimized with ffmepg for streaming.

After I publish, I will PM you the link & you can have anything that I can offer here with a click of the record button & script written to the console.
before

Perfect!!! Love it!

Hi, @PirateJC,
I have just made this:
ShangShou3D
and would like to submit it to be considered.
Cheers!

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