I just run into a new issue after the update to Babylon 4.2:
After selecting a Gizmo, the camera events are broken.
This is reproductible into this example:
As an aside to this, I’ve noticed that if you customise how the ArcRotateCamera attaches - for example to make the left mouse click pan instead of rotate, when the controls are reattached after using a gizmo, you end up with left mouse click rotating the camera instead of the original pan function