I just run into a new issue after the update to Babylon 4.2:
After selecting a Gizmo, the camera events are broken.
This is reproductible into this example:
Any workaround here?
The last changes that I pushed that would affect cameras was 19 days ago:
Those changes were to fix an issue with pointer lock. Do you know if the console is throwing any kind of errors with this issue?
You’re awesome, thank you very much!
I have not really been keeping up with the beta numbers, is this on Beta 12? If so, it did not work.
As an aside to this, I’ve noticed that if you customise how the ArcRotateCamera attaches - for example to make the left mouse click pan instead of rotate, when the controls are reattached after using a gizmo, you end up with left mouse click rotating the camera instead of the original pan function
That’s not the expected behavior
Want to file an issue? We’ll take care of this as soon as we can
@Cedric, want to give it a quick look ?
@raanan, is it related to your changes on input attachment?
Probably. I’ll have time later to take a look
Seems like the latest changes fixed this. @loadpixels - can you check again and see if it works now?
Certainly appears to be fixed on the playground