6.3.1 havok PhysicsShapeMesh parenting loss

This is a bug that happened after migrating to 6.3.1

fast pg reference : https://playground.babylonjs.com/#K7TJIG#363

This type of issue is similar to:

@Cedric

I’m taking a look

Hello! This will be fixed in the next release since we merged the fix: [Physics] Better handling of parented bodies by carolhmj · Pull Request #13914 · BabylonJS/Babylon.js (github.com)
Here’s the PG running with the fix: Available Mesh Buggy | Babylon.js Playground (babylonjs.com)

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I checked commits and pg everything is perfect

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