@ecoin : I was working in Blender3.x trying to sort some issues out and I ended up creating a “stone” texture. I thought it might be useful so I baked the texture out and took it into “Materialize” where I created :
- a height map
- a normal map
- a smoothness map
- an AO map
to add to the original diffusion map.
I used Materialize to make the map tilable - no obvious edges.
I created this simple playground to show some of the results :
The PG just shows one mesh - a sphere with the diffuse and normal map tiled twice around the object. Open the Inspector → Nodes and you will see two other meshes. Hide the sphere and view the plane - same texture tiled 5 times (I think?) You see the repetition but no obvious “edges”, so map tiling works…
Now hide the plane and view the “Asteroid” - a duplicate sphere to which I added a “displacement modifier” in Blender.driven by the height map I had created in Materialize.
All the textures are 2048 x 2048 pixels and are here in this file stone03.zip . I have included a “roughness” texture created by inverting the smoothness texture in GIMP.
What do you think? Add them to your library if you think they are OK.
Stay Safe All, gryff