Does this already exist?
Starting to realize, there might be a better way. Can I persist a mesh in babylonjs via createobjecturl? And then launch NME, from babylons, while passing the mesh_url in the launch_url for NME? I think this would make for faster iteration?
See my answer here:
You can also create a scene with instanced meshes in the Playground, load a NME that you apply to your master mesh and edit the material from here.
Thanks @Evgeni_Popov !