Hi everyone, I encountered a problem with jade rendering.
The picture shows the original effect. I exported a GLB model. After importing it into Babylonjs, the color and transparency were wrong. I would like to ask how I need to set the material or lighting. Thank!
Welcome aboard!
The model looks the same in the Threejs viewer as it does in the sandbox, so it’s probably an export problem. Which DCC tool did you use to create the model? Perhaps you used a material type that is not supported by glTF?
It seems that it is really an export problem, I will check it again. Thanks
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