Hi~
I create a water pbrCustomMaterial (port from unity)
It look nice, but when I add a mirror to it, the reflection looks too clean, it is not influenced by normal.
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I use this code to set normal I calculated into pbr(not use pbr bump texture):
this._pbr.CustomParts.Fragment_Custom_Alpha = `
normalW = data.worldNormal;
`
What’s wrong?
It seems that mirror reflection texture uses plane’s normal directly?