Hi,
Happy new years and wish you the best;
The PG:
Rotations
Please open a console and look at the third column, which is the absolute rotation of the camera.
My question is: why isn’t it possible to completely tilt the camera on the x axis (doing a like looping), while it is possible on the z axis (full roll).
The X axis will stop and come back in a different orientation (complicating animations scripts) while the Z will continue the loop as usual.
X axis will do
[-pi/2; pi/2], => -1.57, -1.56.., 1.56, 1.57, 1.56...
while Z will do a continued range [-pi; pi] like so:
-3.14,…, 0,…, 3.14, -3.14
The looping at X poles is noticeable.
So:
- What is the best way to achieve a full,clean, loop on the x axis?
- will that behaviour be consistent in the future? (I will adapt my scripting around that)
Thanks